Not only will players be able to activate the previous Jungle Bounty ability that provides cash based on how many Banana Farms are nearby the Spirit of the Forest, but players will receive $1,000 each round that the Spirit of the Forest is out. The Spirit of the Forest is an upgrade path I originally ignored, however, it’s an upgrade path that can actually provide players with a great amount of power while also providing them a healthy amount of cash per round. PATH 2 TIER-5 DRUID – SPIRIT OF THE FOREST In my opinion the Path 1 Superstorm Druid isn’t a great upgrade path to choose unless players are looking for some extra support, especially with blowing back bloons. Path 3 will simply increase the range of the Druid as well as provide it with 10% attack speed, essentially being more useful for this support type of tower. Path 2 will allow players to shoot 8 thorns instead of 5 as well as convert Regrow Bloons into normal bloons, which isn’t the most helpful for players. When it comes to which upgrade path players should cross path, I strongly recommend Path 3. Most notably, the Druid will now be able summon 10 Ball Lightnings which will result in extra Lightning Bolts. The nice thing about this upgrade is that it retains all of the previous tiers, still dealing pretty high damage to all types of bloons, especially MOAB class bloons. The upgrade provides players with more damage, increasing the damage of Heart of Thunder by 2 (deals 3 damage total) and Ball Lightning by 3 (deals 5 damage total) Unfortunately the Superstorm upgrade isn’t the most powerful upgrade and comes at a pretty high price point. The Super-Tornado can be summoned every 5 seconds, also being able to blow away affected bloons. at a time, still dealing 12 damage per hit by using it’s Super-Tornado. The Superstorm Druid can deal damage to a maximum of 40 MOAB-class bloons, 10 Brutal Floating Behemoths (BFBs) or 4 Zepplin of Mighty Gargantuannesses (ZOMGs). The Superstorm Druid is capable of providing the player with massive amounts of support, being able to damage a maximum of 200 regular bloons, shredding away 12 layers at a time. The Superstorm is the most basic of the Druid abilities, not because it is not powerful, but because it’s a path players should be acquainted to simply because it heavily resembles the Path 1 Monkey Apprentice from Bloons TD 5. Note: If you want to watch me play games like BTD6 on Twitch head on over here! I’m always happy to answer your questions there as well! The following guide will take you through everything you need to know about the Druid and what the best strategies when using a Druid. The Druid has some resemblance to the Wizard Monkey/Monkey Apprentice from BTD5, being able to summon Lightning Bolts, allowing the the Wizard Monkey to focus on energy and fire damage. Well, that’s not fully true, player will be able to obtain Camo detection with a tier-5 upgrade to Path 1. The Druid has a fairly decent range, allowing players to get through the majority of early game rounds, though players should note that the Druid cannot gain Camo detection without a Monkey Village with Radar Scanner (-/2/-) or a Hero like Etienne. The Druid Monkey has the ability to throw both spikes or conjure up magic abilities that deal AoE damage based on what upgrade path players choose to upgrade to. The Druid Monkey is by far one of the strongest Towers players can place in all of Bloons TD 6 and quite frankly I have to say that the majority of players look past these extremely powerful towers simply because their upgrades don’t actually look as powerful as other Tower’s upgrades.
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